![]() However, Lone Wolf differed from Fighting Fantasy in one significant way rather than being a series of mostly unconnected standalone adventures, the Lone Wolf series was an ongoing campaign. The series went on to be published in over 30 countries, translated into 18 languages, selling in excess of 12 million copies worldwide, and winning numerous awards. Fighting Fantasy having paved the way with the reading public, making people aware of what adventure gamebooks were, Flight from the Dark sold over 100,000 copies in its first month alone. I thought I shouldn’t be doing this as a roleplaying game, I need to be doing it as a solo game.”Īnd so, in 1984, the first two books in the Lone Wolf series – Flight from the Dark and Fire on the Water – were published simultaneously, by Hutchinson, with another title, The Caverns of Kalte, coming out before the end of the year. I suddenly realised that there are a lot more bookshops than there are game shops in the world. Initially, he had considered producing Lone Wolf as a roleplaying game, but, as he put it once himself, he “could not ignore the success they’d had with Fighting Fantasy when it came out, and that was it. In 1982, Dever became the first British winner of the Advanced Dungeons & Dragons Championship of America and entered the gaming world professionally when he received a job offer from Steve Jackson and Ian Livingstone at Games Workshop. And it was this that provided the background for what would become Lone Wolf. He developed his own rules, created a parallel universe populated with all manner of gods and monsters, and then proceeded to document his gaming group’s adventures within that world. Lone Wolf lives on, but to discover the origins of Magnamund, the fictional world in which the Lone Wolf adventures take place, we must go back to 1977, when Dever, then aged 21, created it as a setting for his ongoing Dungeons & Dragons campaign.Ī Brief History of Lone Wolf by Jonathan Greenĭever once described the discovery of D&D as his Eureka moment, as the original three-pamphlet set gave him the toolkit he needed to turn the tabletop wargaming campaign with a fantasy edge that he was running at the time, into a fully-fledged RPG. Ben and co-authour Vincent Lazzari are now working on the final two books of the series, and expanding the world of Magnamund into new formats for a new generation. The first posthumous Lone Wolf book, Dead In The Deep, was completed in early 2019 and won the LGL award for Best International Gamebook. When Joe passed away, he handed his notes to his son Ben with the task of bringing the saga to its conclusion. And graphic novels, apps, audiobooks, atlases, sourcebooks, collectible art cards, board games, and RPGs all further expanded the setting.Lone Wolf is the life's work of Joe Dever. The computer game - Joe Dever’s Lone Wolf: Blood on the Snow - expands upon the Kai Series timeline and surpassed 2.5 million downloads. Sadly, as the gamebook craze ended, the series was canceled in 1998 by its publisher Red Fox after only eight books.ĭespite the decline of gamebooks, several new projects kept the saga thriving. This fourth set of books was intended to be comprised of twelve volumes and to chart the conclusion of Lone Wolf’s story. ![]() ![]() While these projects were expanding the world of Lone Wolf, Joe Dever began the New Order Series with the publication of Voyage of the Moonstone in 1994. These novels, written by John Grant, built upon the stories in the gamebooks while also introducing new characters, new details, and new plotlines. Lone Wolf was conceived and defined as interactive books, but the saga was expanded in a series of twelve novelizations - the Legends of Lone Wolf.
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